If you backed Queen’s Wish 2 at a level where you get to contribute something to the game, check your Kickstarter messages! We have sent you a guide to how to give us your feedback. We’ve been writing lots of art direction and coding the bits and bobs at the edges of the code. We’ve been playing the game and balancing and tweaking things to make sure everything is tight and fun. We have been spending a few weeks cleaning up all the stuff left undone in the push to launch the Kickstarter. The Queen’s Wish 2: The Conqueror Kickstarter is now done! Goals have been reached, backer money has been collected, and the game is now being written. Your support enables us to stay around, and we're going to keep working on bringing you our odd, niche little toys for some time to come. These Kickstarters are incredibly valuable for helping Spiderweb Software stay in business. The indie games business is a difficult one, and it's getting more competitive every year. We'll be asking for your address in the next few months. If you bought a document or souvenir, watch your email. If you bought the ability to contribute to the game, we will soon be in touch with you and let you know more about the land of the Rokaj and how you can submit your ideas. You'll hear more about this in the future. The world of Queen's Wish 2 is already pretty huge, but we do plan to add more material and give backers a way to chip in prompts for what goes into it. We made good progress toward the second stretch goal, adding a new storyline. Expect lots of art, screenshots, and glimpses into the development process. We'll give you an update on our progress at least bimonthly. So where do we go from here? Well, we're going to write the game. We will be writing the second chapter in the Queen's Wish (hopeful) Trilogy, and it should be out in the area of Summer, 2022. Our Kickstarter for Queen's Wish 2: The Tormentor is done, and we are hugely happy with how it turned out.
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